In the Hypershade, middle click the SamplerInfo node and drop it onto the Texture Input of the render element. Now for the slightly delicate operation: Select the previously created Render Element to open its attribute Editor. With that node selected, in the Attribute editor, enable “Attributes > Vray > Additional outputs”. In the HyperShade, create a single SamplerInfo node. You might as well rename the render element for clarity. Then in the properties of the render element, disable “Consider for Anti-Aliasing” and set the Explicit Channel name to whatever you would like your channel to be named (how it will show in Nuke). Then we need to create a Vray Extra Tex render Element (In render Settings): Notice the wireframe representing our reference objects are not animated while we playback the animation.
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