The following sections will focus more on the CGFX shader, and as most things are identical for DirectX shaders it would be redundant. To create a new material, go to Hypershade (Windows -> Rendering Editors -> Hypershade) and click either Cgfx or DirectX shader (figure 3). This cube will be the target for our soon to be created material. We recommend reading Shading network concepts before proceeding.įirst, make sure the plug-in (.mll) for the specific material type is loaded in the plug-in manager (Windows -> Settings / Preferences -> Plug-in Manager) as in figure 1.įigure 1: CGFX / DirectX plug-in loaded in the plug-in manager. ![]() This section goes through how to set up a CGFX / DirectX (HLSL) material, how to export and import a material to and from Simplygon using Simplygon shading networks. ![]() # CGFX / DirectX material to Simplygon material
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